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Leanderson Alves

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Leanderson Alves


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Posted By Leanderson Alves Apr 28, 2025 10:07:00 AM
Found In Egroup: Emulate3D Software
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This is the problem, we can't find out. In some rare case, it'll print which object is null, but you won't have stacktrace that become more difficult. So, best advice is print all C# objects that you are using inside of your callback functions. Starts with CustomProperty parameters, sometimes ...
Posted By Leanderson Alves Apr 22, 2025 02:24:00 PM
Found In Egroup: Emulate3D Software
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RESOLVED. A custom aspect was registering a function for the PropertyChanged callback from MotorAspect, and this function was throwing a null reference. Here are two points of interest: E3D wasn't consistently showing this error in the MessageLog, only occasionally, making it difficult ...
Posted By Leanderson Alves Apr 22, 2025 09:33:00 AM
Found In Egroup: Emulate3D Software
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Hi E3D Team. My project has a few CustomAspects referencing CITM catalog itens, but it's a big project with a lot of MotorAspect, Controller, Enconder and etc, so I can't replicate the bug in a isolated project. Problem: When I made a change in the C# code, some or all MotorAspect is ...
Posted By Leanderson Alves Mar 27, 2025 09:30:00 AM
Found In Egroup: Emulate3D Software
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Hi Simon, It's good news that GPU instancing has been added to the roadmap. Regarding custom/shader materials, it would be a great feature to enable more organic vertex animations, such as inflating balloons or adjusting tire pressure. ------------------------------ LeandersonRodrigues ...
Posted By Leanderson Alves Mar 21, 2025 07:16:00 AM
Found In Egroup: Emulate3D Software
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Hi E3D Team. Unreal rendering release will be a great improvement, congratulations!!! Some questions here. Will Unreal rendering compatible with GPU instance technique? This would increase performance in situations that has too many loads instance. About custom materials, ...